DESIGN OF COLLECTIVE CHOICES AND AGGREGATION OF PREFERENCES: FROM THE FEAR AND THE RHETORIC TO THE GAME THEORY AND NEUROMARKETING

Design of collective choices and aggregation of preferences: from the fear and the rhetoric to the game theory and neuromarketing

This work paper article aims to describe the historical development of the set of technologies and devices discursive, rational, cognitive and political engineering aimed at shaping and influencing the processes through which communities and societies make Door their collective choices, legitimizing through this process their levels of social cohes

read more

Late Line-of-Sight Check and Prioritized Trees for Path Planning

How to generate a safe and high-quality path for a moving robot is a classical issue.The relative solution is also suitable for computer games and animation.To make the problem simpler, it is common to discretize the continuous planning space into grids, with blocked cells to represent obstacles.However, grid-based path-finding algorithms usually c

read more


Pengembangan Laboratorium Virtual Fisika Osilasi

This research aims to develop a virtual lab application with oscillation concept.Oscillation concept in this Sharpening Stones application is described as pendulum motion.The application was developed by using the ADDIE model and Easy Java Simulations (EJSs) software.It has advantages compared with similar applications, which has a damping coeffici

read more